Former Marine Claps Back At Call Of Duty Developers By Explaining How War Actually Looks
There is nothing more tragic in this world than war and the fact that it seems to be neverending. While some risk their entire lives and future in order to protect their country, others might not understand the seriousness of it all, and it often sparks a debate whether or not anything that happens in war can be portrayed or interpreted by anyone who didn’t experience it.
Recently, Call Of Duty creators have been under a lot of criticism after revealing there might be a scene in the new game that will premiere this October where the player will be able to choose whether or not he wants to shoot an innocent baby while fighting a terrorist – if the player decides to do so, the game will somehow understand if he did it on purpose or it was an actual incident. What sparked an even bigger outrage was the fact that developers aim to recreate the actual grief somebody would experience after killing a child. This type of war portrayal did not sit well with those who have actually been to war and found this part of the game completely cruel and toxic. One Twitter user who is also a former U.S marine decided to share his opinion about this entire situation.
More info: mistermegative
Many people agreed with his opinion and showed their support
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Share on FacebookI don't think that it's about video games(movies, books, etc.) being overly hyper-realistic, bloody or gory, as some comments here go... but the fact that the developers and big game companies thought it was a "good idea" to put the option to kill or not kill a baby in the game play to make it "more realistic". Sure it IS more "realistic" but seriously, why include that aspect in a GAME!? In a game, you can always hit reset... down range, there isn't that choice. While I wasn't where my brother-in-arms has been, (I was "safe" behind the wire on a military compound) - I've seen the aftermath of the pain that the choices these men and women have had to make, often in a split second. In real life, there isn't a "second life" or reset. I believe that is the point this post is making.
Tears in my eyes and chills that won't stop running all over my body... As a military spouse - to someone who had a very similar experience as the one depicted - this hits home.
I don't think that it's about video games(movies, books, etc.) being overly hyper-realistic, bloody or gory, as some comments here go... but the fact that the developers and big game companies thought it was a "good idea" to put the option to kill or not kill a baby in the game play to make it "more realistic". Sure it IS more "realistic" but seriously, why include that aspect in a GAME!? In a game, you can always hit reset... down range, there isn't that choice. While I wasn't where my brother-in-arms has been, (I was "safe" behind the wire on a military compound) - I've seen the aftermath of the pain that the choices these men and women have had to make, often in a split second. In real life, there isn't a "second life" or reset. I believe that is the point this post is making.
Tears in my eyes and chills that won't stop running all over my body... As a military spouse - to someone who had a very similar experience as the one depicted - this hits home.
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